StarCraft enhanced on its predecessor Warcraft II, which highlighted two really equivalent playable factions, by introducing asymmetry in between the units and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device sorts https://cruz7vtq2.life3dblog.com/29179943/5-simple-statements-about-starcraft-explained